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This probably not too unknown method of creating synths is a lightweight and versatile way to create memorable synths or filler noises. It involves taking something like a drum sample (yes, a drum sample) and cutting out a section of it to create an entirely different noise. It's simple, just take these simple seven steps!
1. Load in a simple NN19 sampler.
2. Load a sample, like a kick drum. For this one, I used Bd_AirKick_60_BSQ.wav from the Kong samples.
3. Right click on it, and click "Edit Sample"
4. Select something that approximately aligns with zero crossings (unless you want a square-ish waveform), and proceed to crop.
5. Refine that crop further to make sure it starts and ends at zero crossings (with the aforementioned exception). This is so no clicks/pops occur at the beginning of your synth sound. Set that selection to both the starts and ending points and the loop. Alternatively you can set it to loop outside of the sample editor, but I find this way more convenient.
6. Add finishing touches, like adjusting the cents and semitones of it, and the octave (since most of these waveforms will be ridiculously low or high depending on the size of your selection.
Your synth will be bland if you don't include FX and such. I added a few stock FX units and made what could easily be considered a ReFill-quality sound.
Have fun with this inexpensive sound design method!
One thing I'd recommend trying out is using some program like Audacity to draw your own single cycle waveforms once you've learnt how taking different sections out of some samples can end up sounding. Alternatively, if you know stuff about digital signal processing already, you may want to do this right off the bat if you're not feeling to lazy!