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Requires Zero. Either demo it or buy it fror $119, it's so fucking worth it. If you don't have it, become a fan. Maybe I'll release some patches in the future.
This probably not too unknown method of creating synths is a lightweight and versatile way to create memorable synths or filler noises. It involves taking something like a drum sample (yes, a drum sample) and cutting out a section of it to create an entirely different noise. It's simple, just take these simple seven steps!
1. Load in a simple NN19 sampler.
2. Load a sample, like a kick drum. For this one, I used Bd_AirKick_60_BSQ.wav from the Kong samples.
3. Right click on it, and click "Edit Sample"
4. Select something that approximately aligns with zero crossings (unless you want a square-ish waveform), and proceed to crop.
5. Refine that crop further to make sure it starts and ends at zero crossings (with the aforementioned exception). This is so no clicks/pops occur at the beginning of your synth sound. Set that selection to both the starts and ending points and the loop. Alternatively you can set it to loop outside of the sample editor, but I find this way more convenient.
6. Add finishing touches, like adjusting the cents and semitones of it, and the octave (since most of these waveforms will be ridiculously low or high depending on the size of your selection.
Your synth will be bland if you don't include FX and such. I added a few stock FX units and made what could easily be considered a ReFill-quality sound.
Have fun with this inexpensive sound design method!
One thing I'd recommend trying out is using some program like Audacity to draw your own single cycle waveforms once you've learnt how taking different sections out of some samples can end up sounding. Alternatively, if you know stuff about digital signal processing already, you may want to do this right off the bat if you're not feeling to lazy!
Here it is. My music is shitty but I suppose my gear has a lot more potential than I do.
DAW: Reason 9-- comparatively expensive as hell, but it's $400 and you get the whole package. Not like FL studio where they give you a minimal collection of VSTs for $300 but basically leave you on your own for instruments, unless you cough up another $500. Comes with a ton of different instruments by default and has a easy wiring modular-style setup. Non-distracting UI and the workflow is awesome once you start practicing. The mixing section comes with toggleable gate, compression and EQ on each track, and actually is modeled based on SSL consoles. It has a sweet Master Bus compressor useful for general dynamic control on tracks. Mastering section is no different for applying effects to the whole track than adding an instrument to a track-- just simple wiring. Send effects are pretty cool, too. I'd recommend it for anyone who doesn't want to produce _just_ EDM. It comes pre-packaged with thousands upon thoudsands of instruments, but I mainly only used the sampled ones as I usually do my own sound design.
$40 Monster headphones
Rack Extensions: Mixfood AmbiNature, Mixfood Orange, Mixfood Unison XS, Antidote by Synapse, Zero Hybrid Synthesizer by Blamsoft
The extensions to Reason generally give most of my songs life. I've found that with a few basic REs you're able to replicate most sounds of any modern style. The Mixfood stuff I use is more for ambient tracks, though.
This doesn't add up to much more than $800 and is relatively cheap if you just want to kickstart yourself.
Yes, I got scouted. I'm incredibly happy about it! Much thanks to Gobsmacked. I believe I'll start to post more of my works here. I originally came here to make songs for Geometry Dash, and I sought it out like hell. Didn't happen for a year, but now I'm here! Releasing a new classical piece to celebrate.